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Blueside Engine 2

Features of Blueside Engine 2
You can use new technology in easy and simple way by BLUESIDE ENGINE2 at PC, Xbox360 and the next generation console.
1. Rendering
BLUESIDE ENGINE 2 support new technology including BLUESIDE ENGINE 1 - Normal map, pre-calculated lightmap, real-time per-pixel point lighting, Image based lighting and so on.
  • Pre-calculated ambient occulusion, realtime ambient occulusion.
  • Fresnel Specular, environment reflection, Global height fog, Global Illumination and Atmosphere solution.
  • Motion blur, light scattering
  • Improved real time shadow solution (3-4 stage PSSM + PCF, ESM/VSM of 4 sampling)
  • Improved DOF, Lensflare, all screen anti-aliasing.
  • Tone mapping and improved HDR with auto exposure control.
  • Display thousands of character in one screen.
  • Express nature such as tree, grass, ocean, lake, river and so on.
  • More flexible rendering pipe line.
2. Animation & Physics
Able to make character act naturally with more improved animation control technology with BLUESIDE ENGINE 1.
  • Switch between Ragdoll and key animation and blending
  • Natural action control by using watching, partial mix action and so on.
  • FSM control using Script.
  • Camera control, lip sync process and character action, mien using Script.
  • Inverse kinematics.
3. FX
Able to express more natural FX with partible which is controlled by improved FX authoring tool and CPU.
  • CPU control particle
  • Trail
  • Control of renderer and particle emitter through script.
4. Platform
Support PC, Xbox 360 and next generation console.
  • Support DX9, DX10 and minimum spec is GeForce 6600GT, Shader 3.0 such as ATI X1400. Recommend spec is GeForce 9600GT, ATI HD3600 and Shader 3.0.